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VIRTUREAL
WE ARE
DISMOUNTED COMBATANT SIMULATION
VirtuReal specialises in the development of Translocative and Fully-Immersive Virtual Reality simulation systems for tactical and weapons training within defence and land warfare domains.

LAND FORCES
LAND FORCES 2021
VirtuReal’s simulation systems enable dismounted combatants to become immersed within large scale, networked, and interoperable virtual training environments wherever they may be, directly at the point of need.
These systems are scalable from single unit installations focused on individual skills based training, through to multiple units supporting large scale networked team training scenarios.

NETWORKABLE
VirtuReal’s systems have multiple applications and relevance within:
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Land 400
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Land 159
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Land 125
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LS Core 2.0
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JP 9711
LAND 400

INTEROPERATING THE
DISMOUNTED COMBATANT WITH MOUNTED SIMULATION SYSTEMS
Training problem:
There is a need to train dismounted combatants to mount into, deploy out from, and fight alongside infantry fighting vehicles and other mounted assets.
The gap:
Currently there is no way to completely integrate, interoperate, and train the dismounted combatant with existing mounted simulation systems.
Solution:
VirtuReal's systems can facilitate high fidelity full body immersion and interoperation of the dismounted combatant with IFV trainers and associated simulation assets.
VirtuReal's systems allow the dismounted combatant to physically and virtually interact with, mount, dismount and fight alongside the IFV's and other mounted assets through large scale scenarios (such as illustrated in the Land 400 Close Combat Storyboard).
(LEFT FOR LAND 159 | RIGHT FOR LAND 125)

THE VIRTUREAL SOLUTION
THE FUTURE OF DISMOUNTED COMBATANT TRAINING SYSTEMS
VirtuReal’s simulation systems enable dismounted personnel to become immersed within large scale, networked, and interoperable virtual training environments wherever they may be, directly at the point of need.
The systems provide realistic haptic, visual, and audial interactions through the following interfaces:


XTAL 8K
The XTAL 8K’s life-like image, wide FoV, patented lenses, integrated hand -tracking and eye movement tracking are crucial in delivery of the most realistic simulation in aricraft, ground vehicles and ground forces training.
INFINADECK
Infinadeck is the only true omnidirectional treadmill in the industry. Infinadeck fully realizes the virtual reality experience by allowing users to naturally walk in any direction, allowing true and full immersion within the VR environment.

FULL-BODY TESLASUIT
Teslasuit is a human-to-digital interface designed in the form of a full-body AR/VR suit. Three integrated systems include haptics, motion capture, and biometry to provide realistic immersion and accelerate mastery.


TESLASUIT GLOVE
The Teslasuit Glove is a light-weight exoskeleton glove that combines four systems to deliver immersion like never before. A combination of haptics, force-feedback, motion capture and biometry add even greater realism to virtual reality.
ELECTROMAGNETIC RECOIL SYSTEM WEAPONRY
HapTech’s patented Electromagnetic Recoil System (ERS) puts the reality back in virtual combat training, offering truly unimpeded immersion with powerful haptic feedback that is compatible across a wide array of weapon types and built for durability.

OPTICAL TRACKING
OptiTrack builds the world’s most accurate and easy to use wide area VR trackers - by optimizing the performance metrics that matter most for Virtual Reality tracking. The result is ultra-low latency, butter smooth tracking for any Head Mounted Display (HMD) or Cave automatic immersive environment.

These interfaces are integrated to form the following systems:

TRANSLOCATIVE VIRTUAL REALITY
TrVR
VirtuReal’s Translocative Virtual Reality systems integrate the worlds first true omnidirectional treadmills.
This enables users to freely move about within, interact with, and receive feedback from environments set on a far larger scale than the room or building in which they are physically present.
All without moving from where they began in the real world.
TrVR CAPABILITIES
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Movement through environments of any scale
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Virtual interaction with other TrVR users and interoperated external simulation assets
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In-environment individual or collective trainingbetween teams and units
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Simulates congested and complex urban and littoral environments
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Future integration with end user architecture
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On demand training at the point of need
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Networkable / Modular / Scalable
TrVR DIFFERENTIATORS
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New capability for training
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Individualised freedom of movement for users on any scale - no size limitations
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Scenarios have zero interruptions
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Full body virtual interaction and feedback
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Simulates effects of dangerous environments through haptics - e.g. direct / indirect fire
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Non intrusive integration of hardware allows use of full SCE and associated load bearing
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Single or multi domain interoperability

(NEXT FOR FIVR)